It’s just you and me now, kid, and I’ve only got a couple hours of oxygen left. Pretty soon it’ll be just you. You’ll have nothing to worry about in cryosleep; you should have a couple centuries, easy.

Hope and Oxygen

We lost entire nights in the darkened booths after the crowds departed, tufts of cotton candy clinging to lips and fingertips, whispering confessions and laughter in the flicker of the cheap holograms.

Love in the Cirque Mechanique

It’s been years since the caravans have come this far west. I remember the wagons were like treasure chests, so much dust on the inside that you’d never guess what was on the inside. Sometimes they held droid chassis or an AI farm, sometimes medicines or other biological enhancements–legal or otherwise.

Of Cogs and Caravans

He was already gone, running faster than I’ve seen anyone move, threading through tourists without looking back. The military was there seconds later, helicopters and bullhorns honking “PLEASE REMAIN CALM.” I heard a single shot, and the man went down in a shower of sparks.

The Montmartre Incident

It was a military project, of course; they all are these days. As far as we know, it was the world’s first successful foray into the world of nanomechanics.

Beware the Water Dragon

It turns out that, on a really good positronic brain core, conscience suppressors just don’t work very well.

The Littlest Killbot

No one understands, but they don’t have to. For some, all they have to do is die. Die like heroes!

I Love You Megatons

The people returned, eventually, as people always do. They planted their crops where the ground wasn’t glass, and at night they shivered in their huts and listened to the howls on the wind. They called it the Ghost, but it wasn’t a ghost; it was a machine.

War Machine’s Lament

It’s a little bit like a digital seance. They have ghosts too, you know. Even after you wipe the disks and install a new AI, you’ll still find uncomfortable reminders of the last one.

Ghosts and Machines

I paid for a six month core because that’s all I could afford, but it turns out that’s just enough time to fall in love.

Sunrise Over Megatokyo

It was almost a joke–graveyard humor, you know? The whole world finally pulling together, pulling carbon out of the air, making things beautiful again… and what happens? Well, nobody really knows. All we know for sure is that it was wasted effort.

Winter is Coming

My third-grade teacher liked to talk about “the power of music,” but she didn’t know anything about it. That’s what they used. That’s how they got inside our heads, and that’s how they eventually killed us.

Sinister Orkestar


Now on Adult Swim


Interview – Nickelodeon/

So, I just found out how to charge a custom price on iTunes. So… I did! Now $4.99! U.S. Killbotics – Songs About Robots

Songs About Robots – Price Drop

Killbot’s had a pretty good run. Here are the stats after two months. A good run, but not a great run. It didn’t do as well as I hoped on some of the big sites (Kongregate in particular). Newgrounds: 48k plays, 4.08/5, Daily 5th Place, Featured Game Newgrounds is a great community, and they were […]

Killbot – Lifecycle Summary

In case anyone was curious, here are the stats after two weeks. And English appears to be pulling ahead. 800,000 plays is pretty good, but I’ve got a ways to go if I’m going to get 10 million people to play this game.

Week 2 Update

Not Americans, that’s for sure.

Who’s Playing Killbot?

Seriously, putting Google Analytics in this game was the smartest thing I’ve ever done. Because now, check out what I have! These are the stats from all the copies of the game everywhere on the Internet. (You can read “Site” as “Game” for all of this). The “Pageviews” and “Pages/visit” numbers are actually not very […]

Week 1: A Retrospective

Killbot’s doing really well in certain areas. Spain, for instance. Latin America. Poland, for some reason. But there’s one place it’s not doing well yet, and that’s on Kongregate. And why? I’ll have to leave that to another post. But, if you’re a Killbot fan, please remember to rate it after you play. Thanks! Rate […]

PSA: We’ve Got Ourselves a Problem Here

So here we are, finally at the part where I actually release Killbot into the wild. And fortunately, today was an honest-to-God sick day from work. I mean, I actually have strep throat, doctor’s note and everything. And so I spent the day making a Newgrounds version of Killbot. And uploaded it. Killbot on Newgrounds! […]

Now on Newgrounds!

So here’s the thrilling conclusion to my sponsorship adventures. In fact, I’ll put the tl;dr right up front. tl;dr I didn’t take a sponsorship. The story! My top bid remained at $4,000 throughout the entire process, and both major sites that had been circling me and emailing me pretty much daily decided that they couldn’t […]

In Which I Reject a Sponsorship for my Flash Game

Ladies and gentlemen, I could not be more PROUD. U.S. Killbotics has gone from just a twinkle in my eye to a real twelve-track release! Twelve tracks! Not to mention all the tracks that I cut out to get it down to that (which, hopefully, will find a home someday). This is a real bona-fide […]

U.S. Killbotics – Songs About Robots RELEASED

Since I took down the beta for sponsorship purposes, I think it only fair that I put up some screens of the new levels. That’s right; Killbot is trying out some new careers.

New Screenshots

I’ve been thinking long and hard about this, and I think I might as well be transparent about the process. Everyone seems to play it pretty close to the vest, so to speak, so I wasn’t able to find much info on sponsorships. What’s Killbot! worth? I’ll just avoid burning bridges by naming names. So […]

Sponsorship Update

So here’s what I’ve learned from the sponsorship process so far. FGL’s got a lot of helpful documents on their site; plus, there’s a lot of anecdotal stuff floating around if you ask the right people. For the time being, I’m focusing entirely on sponsorship; selling ads is a whole different kettle of squid. First […]

Sponsorship – What Can I Make?

I’ve decided to try an experiment. Up to this point, I’ve planned on making some cash back by selling music through this game. However! I recently have been thinking about seeking out a sponsor. Double-dipping, as it were. The advantages: A little extra cash up front. This would give me a cushion in case bandwidth […]

Well, I think we’ve progressed enough to call this a real beta. It’s got four levels currently (although I’m considering redesigning the first; it’s just not as fun as the ones that follow, which is a terrible introduction. It’s like intentionally being boring on a first date.) Anyway. New Features Killbot is much more athletic […]

Killbot!: Beta 2

It may be that you haven’t played Killbot! because you just haven’t had the time. Well, if you have sixty seconds, you can now experience pretty much all the good parts of Killbot. Just kidding. They’re all good parts.

Killbot!: Gameplay Video #1


Killbot Pre-Beta!


The Problem of Sound Effects



Here’s an interesting problem for you, from a completely hypothetical situation. Let’s say you’re designing a game to match a soundtrack, rather than the other way around. Not to the extent of, say, [Plastic Instrument] Hero™ or other rhythm games, but certainly not the typical oh-crap-we-forgot-the-music mentality. Let’s say further that you’ve decided to design […]

The Soundtrack Problem